Gameplay
The main gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. In order to make Injustice more accessible to casual players, the game uses a simplified, four-button layout of undefined light, medium, and heavy attacks, alongside a "character trait" button that activates a specific ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters" and "gadget characters". Certain fighters also have more than one fighting style, such as the ability forNightwing and Wonder Woman to switch between weapon stances.
The stages, based on locations such as the Batcave and Fortress of Solitude, feature interactive environments and multiple tiers.Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his opponent with it.
During combat, players charge their "super meters" through various actions such as performing combos or getting hit by the opponent. Each super meter consists of two components: a primary meter, divided into four sections, used to perform enhanced special moves, and a secondary submeter designated for character traits. With a full meter, players can unleash their strongest special attack which deals heavy damage. Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter. During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the battle. In addition to stealing power from their opponent's super meter, if the player who initiated the clash wins, their opponent receives extra damage; however, if the defending player wins, their character recovers health.
The online mode will include "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight.
Plot
The campaign of the game is being written by NetherRealm Studios in collaboration with DC Comics' writers as a stand-alone story. Promised as the main feature of Injustice, the story takes place "in a world where the lines between good and evil are blurred" with "heroes and villains engaging in epic battles on a massive scale." NetherRealm Studios will approach the story mode similar to their previous fighting game, Mortal Kombat, through the use of a cinematic narrative versus the traditional ladder-based single-player experience. According to Lead Designer John Edwards, the plot is meant to rationalize the game's fighting mechanics between characters that would not normally fight one another and explain how gadget characters like Batman can "stand toe-to-toe" with power characters like Superman. Writers Justin Gray and Jimmy Palmiotti served as story consultants to ensure that the comic characters kept their proper voices in Injustice
Characters
The roster was selected internally by NetherRealm Studios with input from DC Comics. The characters were chosen based on their popularity or obscurity, and how well they fit within the Injustice storyline.The addition of each playable character required about six weeks of development. The characters were designed with the intent to make each fighter unique, and remaining faithful to the DC Universe fiction was prioritized during the creation of fighting styles and movesets.Ed Boon stated that DC Comics had given the studio a large amount of freedom with their properties, allowing his team to put their own spin on iconic DC characters.
After witnessing the cold-blooded murder of his parents, young Bruce Wayne swore to combat the evil that took their lives. Using his family's fortune, he travelled the world, training to physical and mental perfection. Once his training was complete, he returned to Gotham City as The Dark Knight, Batman.
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Catwoman a.k.a Selina Kyle is a fictional character from DC comics created in 1940 by Bob Kane and Bill Finger. She has served as an on and off love interest for Batman.
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Part man part machine. Cyborg is a member of the Teen Titans.
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Deathstroke, also known as Slade, is a character that has appeared in many various comic books as a super villain, most notably Teen Titans. He has also appeared in the Teen Titans video game.
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The Flash, also known as Barry Allen is the extra fast scarlet soldier that defends Keystone City.
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The Green Arrow aka, Oliver Queen first appeared in More Fun Comics #73 in 1941 by DC. The Green Arrow is a rich billionaire and past mayor of Star City. His associates know him as Ollie. The Arrow is an archer who invents various trick arrows
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Hal Jordan is one of the most legendary Green Lanterns, intergalactic police officers that are chosen because they fear nothing.
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Harleen Francis Quinzel is a former doctor at Arkham Asylum, and the Joker's accomplice and lover. Her personality was modelled after Arleen Sorkin, her original voice actress in Batman: The Animated Series.
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Richard "Dick" Grayson was the first Robin to work with Batman. After striking out on his own, Dick eventually adopted the identity of Nightwing.
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A murdered farmer transformed into an aggressive, immortal monster, Solomon Grundy is an incredibly dangerous supervillain who comes back to life each time he dies, a little more powerful than he was before.
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Faster than a speeding bullet, more powerful than a locomotive, and able to leap tall buildings in a single bound, Superman is the last son of the planet Krypton and sworn guardian of Metropolis.
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The Joker is Batman's archnemesis. First appearing in Batman #1 in 1940, he schemes against the Caped Crusader to this day.
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More beautiful than Aphrodite, wiser than Athena, swifter than Mercury, and stronger than Hercules. Wonder Woman is Princess Diana, a member of a tribe of Amazons that live on Themyscira. Came to Man's World to defeat Ares and bring peace, and fight against injustice. She is true freedom!
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Development
Injustice: Gods Among Us was announced on May 31, 2012.According to Ed Boon, the main goal heading into Injustice was to create a fighting game outside of the Mortal Kombat series that was dramatically different within the genre.[20] Producer Hector Sanchez stated that the studio did not feel constrained by the parameters of Mortal Kombat, allowing developers to take more design risks with Injustice, such as the removal of a dedicated block button. Similar to Boon's previous DC-related title, Mortal Kombat vs. DC Universe, the use of the DC Comics license implied restrictions to the amount of violence present in the game; however, Boon plans to push the "Teen" rating by replacing violence with "crazy, over-the-top action." When questioned if the studio's past experience with Mortal Kombat and its characteristic violence would influence Injustice, Boon replied that he wanted to keep the two titles as separate entities.
The online mode in Injustice will be built upon the foundation laid from Mortal Kombat. Due to complaints about severe online lag in Mortal Kombat, Boon reported that the development team had looked back upon their past mistakes and made a "new, more elaborate system" with an optimized network code for an improved online experience. NetherRealm Studios unveiled plans for an automated system to push Injustice downloadable content to all users' consoles. The game will connect to the Internet during use and download the information required for players who have bought DLC characters to play against others who have not. In addition, Boon confirmed that all DLC will be downloadable and will not be included on the disc.
The game runs on a modified version of the Unreal Engine 3, similar to Mortal Kombat vs. DC Universe and Mortal Kombat. In the first Injustice development diary, the studio proclaimed that several technical advancements had been made since the release of Mortal Kombat in 2011. Sanchez stated that the KoreTech team "pushed the boundaries on our graphics engine forward with industry leading innovations." Senior Producer Adam Urbano added that the game features a revamped lighting solution, enabling more dynamic lighting in terms of characters and environments. A new "character material" system was created to portray characters with increased graphical detail. Injustice also utilizes a multithreaded rendering engine, allowing the game to display approximately three times the amount of objects on screen at a single time than Mortal Kombat.
Release
Warner Bros. Interactive Entertainment reported that Injustice: Gods Among Us is scheduled for a worldwide release in April 2013.
Marketing
In addition to the standard edition, the Injustice: Gods Among Us Collector's Edition will be available for purchase for the PlayStation 3 and Xbox 360, which includes a steelbook case, a collectible figurine, a digital download code for the animated film Justice League: Doom, two issues of an unannounced DC Comics series, and three exclusive DLC costumes for Superman, Batman, and Wonder Woman based on their appearances in The New 52.The North American and European versions of the bundle offer different figurines. The North American release offers a 13-inch (33 cm) statue featuring Wonder Woman fighting Batman, while the European release offers a smaller 10-inch (25 cm) statue of the two locked in battle.
On October 5, 2012, Ed Boon announced during the EB Games Expo that Injustice would be receiving its own comic book spin-off that would detail the events leading up to the game. The series will be written by Tom Taylor and illustrated by Jheremy Raapack.[35] DC Collectibles will also launch a line of Injustice action figures beginning in April 2013.
A special pre-order bonus from EB Games and GameStop gives players access to the Red Son Pack, an exclusive DLC pack inspired by the Superman: Red Son comic book mini-series, containing alternate Red Son skins for Superman, Wonder Woman, and Solomon Grundy, and 20 additional missions set within the Red Son storyline.
References:
http://en.wikipedia.org/wiki/Injustice:_Gods_Among_Us
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